Showing posts with label Skills. Show all posts
Showing posts with label Skills. Show all posts

Wednesday, March 20, 2013

Design Project day 5

Our project was thrown away.


-What was the biggest problem you encountered? How did you solve it?
Our biggest problem was that the ramp wasn't inclined so the balls couldn't go through the holes. we tried to lower the holes. 

-When did you get your biggest "AH HA" idea? What was it?
Our biggest "AH HA" idea was when we thought of making a way that when you throw the ball, it will come back to you. 

-Who in your group resisted new ideas the most and why?
Laura because she knew how to fix the project by putting tape in the right spots so the project wouldn't fall apart. 

-What doubts did YOU have about the project and how did you overcome those doubts?
We thought that the carton where the holes were was going to fall. Also we though that the balls wouldn't go through the holes. We solved these doubts by making sure that the carton had a better support so we decided to put a stick so it would hold it up. With the balls, we tried to lower the carton and incline a little bit more the ramp. 

-Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
Paula because she was questioning a lot if the balls were going to go through the holes and come back to the person. She also questioned if the carton wasn't going to fall. That helped us a lot because it made us worry so we would try to make it better than it was before. 

-What did you learn about yourself, teamwork, and the design process?
Myself: I learned about myself that I am very persistent on  my work and also a little bit perfectionist. 
Teamwork: Sometimes it is better to work in a team because you can listen to other point of views and ideas to make the product better. Also, you have an extra pair of hands so you finish faster and easier. 
Design Project: It is very difficult to design a project because you have it all planned and perfect in your head but when you try to make it, you end up making a different thing because it is more difficult than it seems. 

Thursday, February 14, 2013

Design Project Day 2

1. - The model that has the most strengths is Paula's (front view) and my drawing (side view).
- Some details we should include is: The glitter on the skeeball so it attracts girls. The way the ball goes in the holes. And all the decoration.
- We won't take anything away.

The good comments about are project was that it was very challenging and creative. The structure was very well created.
The things we could improve were the holes and the ball so it is more interesting and fun to play.

Thursday, January 31, 2013

Design Project Day 1

Group: Laura Michelsen, Paula Jaramillo and Maria Vernaza.

Define Phase:
1. We are going to make this game for Middle School and girls.
2. The game's difficulty level is going to be medium.
3. - Challenging
    - Creative/Different
    - Attractive
    - Have prices/rewards
    - Possible to win

Research Phase:
1. 3 Links:
-Game 1
What is fun: It is an entertaining game that is quick and fun and most people like it.
What can be improved: The decoration could be improved.
-Game 2

What is fun: You can easily win something but it is challenging to win the best prices.
What can be improved: Maybe the decoration and the format can be improved.

-Game 3

What is fun: It is colorful and it has a lot of probabilities.
What can be improved: Make it more interesting.

Ideation Phase:
1. Get back together.
2. Brainstorm:
We would like to make whak-a-mole or skeeball.
- Colorful
- Shiny
- Possible
-Visually attractive
3. Our idea: We are going to create skeeball. It will be entertaining, shiny and very girlish.
4. Things that could go wrong: people damaging the game, the balls getting lost, the ramp doesn't work.
5. Drawing:






Tuesday, August 21, 2012